You're on the clock. The Overseer set your quota and it does not negotiate.
Expansion Protocol is a turn-based roguelite strategy game about one thing: the Overseer's quota. Every run draws a different assignment with a hard deadline. Hit it in time or the run ends — there is no partial credit. Your base is not the goal, it is the tool: every extractor, reactor and replicator you place is an answer to the objective in front of you, and the rock keeps throwing asteroids, solar storms and quakes at it.
Running late? Overload your own buildings for a few turns of insane output, then watch them tear themselves apart. Quota met. By any means.
A turn-based roguelite strategy game where the quota is everything and your base is just the tool — hit it before the deadline, even if it means blowing up your own colony.
Turn-based roguelite strategy. You're on the clock. The Overseer set your quota and it does not negotiate. Scout the hex map, claim sectors and keep the grid alive while the rock throws asteroids and quakes at you. Running late? Overload your own buildings and blow them up for one last spike.
Land on an uncharted rock and take control one turn at a time. Nothing moves until you end your turn. Scout the adjacent sectors, assimilate them, build and commit. The Overseer has already set your quota and started the countdown. Every run draws a different assignment, and at each step you choose which target to chase. Hit it before the deadline or the run ends. There is no partial credit.
Your base is one living grid. A building only counts while it is wired into the network and drawing power, so there is no building "for later." Every extractor, reactor and replicator you place is an answer to the objective in front of you. Balance power against expansion and guard the links between sectors. If a threat cuts one key tile, everything behind it goes dark the same turn.
Threats announce themselves turns before they land. A solar storm, a fault line, an asteroid rain. You see the countdown and the target, and you decide what to shield, what to shoot down and what to write off. Defense costs the same matter your quota needs, so every counter is a trade against the deadline. Ignore the warning and the storm takes it. Over-defend and you miss the quota.
Deadline closing in and normal output won't make it? Time for radical measures. Overload your own buildings: push a reactor or replicator into critical mode for a few turns of insane output, then watch it tear itself apart. Drain a deposit dry for one last payout and crater the tile behind you. Burn part of your base to complete the mission. Quota met. By any means.
Every run you gain experience points. Spend your points on the technology tree and change the rules you land with. Cheaper shields, stronger reactors, buildings that keep producing through a storm. Mid-run, the Overseer authorizes directives that can rewrite the economy itself, from squeezing every extractor harder to scrapping all defenses for cheaper construction. Find the combination that beats your next assignment.







Expansion Protocol is made by a small team at WeeCodeLab.
We've loved games all our lives. Now we're in our thirties, and we want to make the kind of game we'd want to play ourselves: one that respects the player's time and is fun from the first run, without asking for hours in return. A short tutorial, runs that fit into an evening, and one tense decision after another.
You are welcome to stream Expansion Protocol and monetize your videos on YouTube, Twitch and other platforms. No permission needed — we'd love to see it.
| Minimum | Recommended | |
|---|---|---|
| OS | Windows 10/11 64-bit · Ubuntu 20.04 | Windows 10/11 64-bit · Ubuntu 20.04 |
| CPU | Intel Core i3 (5th gen) / Ryzen 3 | Intel Core i5 / Ryzen 5 |
| RAM | 8 GB | 8 GB |
| GPU | Intel UHD / Radeon Vega | GeForce GTX 1050 / Radeon RX 570 |
| Storage | 1 GB | 1 GB |
Runs smoothly on laptops and integrated graphics.
Press, keys, interviews:
info@weecodelab.com